The beginning of the stage, near Mario's spawn. In front of the building with the archway, left of the Hover Nozzle box. These spawn locations can be accessed by replacing the used Shadow Mario Shine spawn functionality appearShineFromKageMario with NPC Shine spawn functionality appearShineFromNPC. However, the actual shine is stored elsewhere in the map before it is called for by the game- it's likely these were the original intended spawns. When the player defeats Shadow Mario in the seventh episode of any stage, the Shine Sprite will spawn directly where he falls. test11's map.bmd was changed - seems to just be blanking out some textures.Various small graphical/text changes to make the game seem more native.msound.aaf differs between the Europe version and Switch version.Strollin' Stus chase the unused soccerball when closeby.You can burst rollercoaster balloons in Pinna Park by using FLUDD to "throw" a Stus at them (might just be a case of copied/shared code). ![]()
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